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January 12, 2019

Study: Perlin Noise Procedural 2D Terrain Generation

Study: Perlin Noise Procedural 2D Terrain Generation

This is a personal project in Objective-C for generating semi-random maps for a potential iOS game. It uses perlin noise algorithms to generate a top-down elevation map and then draws the appropriate tiles onto the map based upon those elevations. Could easily be adapted to generate any kind of terrain and can be seeded.

Posted in Personal Projects